Frequently Asked Questions
What is tooL?
tooL is a collection of 888 onchain toolkits. Each token represents a deterministic set of tools generated entirely from code.
The project is forked from the original Loot contract, extending its core idea from fantasy gear into tools for building—physical, digital, creative, and conceptual.
No offchain images. No metadata servers. Just tools, derived from a token ID and rendered fully onchain.
How does collecting work?
tooL has a max supply of 888. Of those, 777 are public and 111 are reserved for admin collection.
On mainnet, public collection is free for the first 69 days after deployment, plus gas. After that, each public collection costs 0.00111 ETH.
There are two public collection paths. You can claim a specific public token ID from 1 to 777, or collect the next available public token. The toolset and title are derived deterministically from the token ID.
What is stored onchain?
The metadata and SVG image are generated onchain by the contract and renderer. There are no offchain image files or metadata servers.
Titles, context, attributes, and bonus markers all resolve from the token ID and contract logic.
Is tooL audited?
No. tooL is an experimental, unaudited contract. Use at your own risk.
Why is tooL interesting?
tooL removes narrative, art direction, and hierarchy at the base layer. There is no “correct” interpretation of a toolset.
It’s a primitive. A starting point. A substrate for builders, writers, designers, and systems thinkers to project meaning onto.
Can I build with tooL?
Yes. tooL is intended to be used, remixed, extended, and interpreted. Games, identities, stories, registries, economies—anything.
How do I value a tooL?
There are no official rarities.
Value can emerge from tool combinations, titles, cultural meaning, or downstream use. Or not at all.
Use your own judgment.